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Filename :
EditingToolbar.js
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/* Copyright (c) 2006-2013 by OpenLayers Contributors (see authors.txt for * full list of contributors). Published under the 2-clause BSD license. * See license.txt in the OpenLayers distribution or repository for the * full text of the license. */ /** * @requires OpenLayers/Control/Panel.js * @requires OpenLayers/Control/Navigation.js * @requires OpenLayers/Control/DrawFeature.js * @requires OpenLayers/Handler/Point.js * @requires OpenLayers/Handler/Path.js * @requires OpenLayers/Handler/Polygon.js */ /** * Class: OpenLayers.Control.EditingToolbar * The EditingToolbar is a panel of 4 controls to draw polygons, lines, * points, or to navigate the map by panning. By default it appears in the * upper right corner of the map. * * Inherits from: * - <OpenLayers.Control.Panel> */ OpenLayers.Control.EditingToolbar = OpenLayers.Class( OpenLayers.Control.Panel, { /** * APIProperty: citeCompliant * {Boolean} If set to true, coordinates of features drawn in a map extent * crossing the date line won't exceed the world bounds. Default is false. */ citeCompliant: false, /** * Constructor: OpenLayers.Control.EditingToolbar * Create an editing toolbar for a given layer. * * Parameters: * layer - {<OpenLayers.Layer.Vector>} * options - {Object} */ initialize: function(layer, options) { OpenLayers.Control.Panel.prototype.initialize.apply(this, [options]); this.addControls( [ new OpenLayers.Control.Navigation() ] ); var controls = [ new OpenLayers.Control.DrawFeature(layer, OpenLayers.Handler.Point, { displayClass: 'olControlDrawFeaturePoint', handlerOptions: {citeCompliant: this.citeCompliant} }), new OpenLayers.Control.DrawFeature(layer, OpenLayers.Handler.Path, { displayClass: 'olControlDrawFeaturePath', handlerOptions: {citeCompliant: this.citeCompliant} }), new OpenLayers.Control.DrawFeature(layer, OpenLayers.Handler.Polygon, { displayClass: 'olControlDrawFeaturePolygon', handlerOptions: {citeCompliant: this.citeCompliant} }) ]; this.addControls(controls); }, /** * Method: draw * calls the default draw, and then activates mouse defaults. * * Returns: * {DOMElement} */ draw: function() { var div = OpenLayers.Control.Panel.prototype.draw.apply(this, arguments); if (this.defaultControl === null) { this.defaultControl = this.controls[0]; } return div; }, CLASS_NAME: "OpenLayers.Control.EditingToolbar" });